let result1 = buildName("Bob"); // error, too few parameters let result2 = buildName("Bob", "Adams", "Sr."); // error, too many parameters let result3 = buildName("Bob", "Adams"); // ah, just right
function buildName(firstName: string, lastName?: string) { if (lastName) return firstName + " " + lastName; else return firstName; }
let result1 = buildName("Bob"); // works correctly now let result2 = buildName("Bob", "Adams", "Sr."); // error, too many parameters let result3 = buildName("Bob", "Adams"); // ah, just right
let result1 = buildName("Bob"); // works correctly now, returns "Bob Smith" let result2 = buildName("Bob", undefined); // still works, also returns "Bob Smith" let result3 = buildName("Bob", "Adams", "Sr."); // error, too many parameters let result4 = buildName("Bob", "Adams"); // ah, just right
let result1 = buildName("Bob"); // error, too few parameters let result2 = buildName("Bob", "Adams", "Sr."); // error, too many parameters let result3 = buildName("Bob", "Adams"); // okay and returns "Bob Adams" let result4 = buildName(undefined, "Adams"); // okay and returns "Will Adams"
let deck = { suits: ["hearts", "spades", "clubs", "diamonds"], cards: Array(52), createCardPicker: function() { // NOTE: the line below is now an arrow function, allowing us to capture 'this' right here return () => { let pickedCard = Math.floor(Math.random() * 52); let pickedSuit = Math.floor(pickedCard / 13);
this: void means that addClickListener expects onclick to be a function that does not require a this type. Second, annotate your calling code with this:
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class Handler { info: string; onClickBad(this: Handler, e: Event) { // oops, used this here. using this callback would crash at runtime this.info = e.message; }; } let h = new Handler(); uiElement.addClickListener(h.onClickBad); // error!
class Handler { info: string; onClickGood(this: void, e: Event) { // can't use this here because it's of type void! console.log('clicked!'); } } let h = new Handler(); uiElement.addClickListener(h.onClickGood);
let suits = ["hearts", "spades", "clubs", "diamonds"];
function pickCard(x): any { // Check to see if we're working with an object/array // if so, they gave us the deck and we'll pick the card if (typeof x == "object") { let pickedCard = Math.floor(Math.random() * x.length); return pickedCard; } // Otherwise just let them pick the card else if (typeof x == "number") { let pickedSuit = Math.floor(x / 13); return { suit: suits[pickedSuit], card: x % 13 }; } }
let suits = ["hearts", "spades", "clubs", "diamonds"];
function pickCard(x: {suit: string; card: number; }[]): number; function pickCard(x: number): {suit: string; card: number; }; function pickCard(x): any { // Check to see if we're working with an object/array // if so, they gave us the deck and we'll pick the card if (typeof x == "object") { let pickedCard = Math.floor(Math.random() * x.length); return pickedCard; } // Otherwise just let them pick the card else if (typeof x == "number") { let pickedSuit = Math.floor(x / 13); return { suit: suits[pickedSuit], card: x % 13 }; } }